Events4 min read

Creating and Editing Games

Last updated April 4, 2026

Creating and Editing Games

The Games component is the foundation of your business. It defines the experiences you sell, from themes and difficulty to how customers can book them.

  • To set this up, navigate to Games > Game Settings
  • Get started by clicking + Add new game
Fig. 1 - Our Game Settings page for games we currently offer at Off The Couch Games.
Fig. 1 - Our Game Settings page for games we currently offer at Off The Couch Games.

 Core Setup: General Settings

The General tab contains the information customers use to make a decision.

SettingImportanceBest Practice
Game Name (Required)Must be memorable and descriptive (e.g., "Space Station Omega").Use a name that is unique, catchy, and appealing for marketing.
Duration (Required)Defines the game length for scheduling and customer expectation.Enter the exact time in minutes (e.g., 60 or 90).
Game DescriptionSells the experience to the customer on your booking site.Lead with excitement. Keep it concise (under 200 words) and use bold or bullet points for key features.
Difficulty (3-part system)Helps customers choose an appropriate challenge.Be honest about the difficulty rating, choose a clear label ("Expert Level"), and select a consistent icon.

Fig. 2 - The Images tab in Game Settings for our game, Occam's Apartment.
Fig. 2 - The Images tab in Game Settings for our game, Occam's Apartment.

The Power of Imagery

Game images are critical for marketing. They are often the first thing a customer sees.

  • Main Image (Hero): The first image in your list is displayed most prominently. Use your absolute best, most professional photo here.
  • Specifications: Aim for a 16:9 aspect ratio and keep files under 2MB for fast loading.
  • Image Visibility Toggle: Use the "Visible to customers" toggle to control publishing. Keep internal images, like setup diagrams, hidden from customers.
  • Photography Tips: Focus on capturing the atmosphere and feeling of the experience, not just wide shots of an empty room.

Bookings & Resources: Managing Capacity and Logistics

The Bookings and Resources section within Game Settings controls the operational rules that govern when and how a game can be booked, and what physical resources are required to run it.

Player Limits and Capacity

These settings define the operational boundaries for your game, ensuring optimal experience for players and maximizing utilization of your space.

  • Minimum Players: The smallest group size required to play the game. This is often tied to your pricing (e.g., if you charge a per-person rate but have a minimum revenue threshold).
  • Maximum Players: The largest group size that can physically fit or that can be accommodated by the game's design. This is a hard limit to maintain safety and game quality.

Resources: Managing Dependencies

If your game requires a specific, limited resource (staff or equipment) to run, you manage that dependency here.

  • Definition: A Resource is any dependency (like a dedicated staff member, specific equipment, or even another room) that must be available for the game to be scheduled.
  • How it Works: When a customer books the game, the system automatically checks and reserves the required resources for that time slot. If the resource is already in use by another game, the slot will appear unavailable.

Common Use Cases:

  • Staff: Requiring a specialized staff member (e.g., a "Magician Game Master") for a specific experience.
  • Equipment: Requiring a unique asset (e.g., a "Portable VR Station") that is shared among multiple games.

Reservation Style: Public vs. Private

StyleDescriptionTypical Use Case
Private BookingThe entire time slot is reserved for one group, regardless of size.Standard escape rooms where the experience is contained and exclusive.
Public BookingMultiple, separate groups can book the same time slot, up to your max capacity.Tours, classes, or large-format experiences where groups don't interact significantly.

Based on your Reservation Style, you configure the rates that apply:

  • Minimum and Maximum Players: These limits are critical for calculating your revenue per slot and ensuring the physical room doesn't get overcrowded or under-utilized.
  • Price Per Person or Per Group: Set the base rate that populates the booking calendar.
  • Resource Requirements: (If applicable) Use this section to link necessary staff or equipment to the game, which can affect overall availability and cost calculation.
  • Buffer Time: Specify the mandatory cleaning or setup time required between bookings. This prevents back-to-back scheduling and ensures a quality experience for every group.

Regularly review your minimum player count. If your minimum rate doesn't cover your operational costs (staff, utilities), you may need to adjust it or the per-person rate.

Puzzles Tab: Tracking Your Intellectual Property

The Puzzles tab is where you define the specific challenges in your game, which is the foundation for your Hint System and the Game Tracker analytics.

Why Track Puzzles?

Defining your puzzles here transforms them from simple game elements into trackable data points. This allows you to:

  • Analyze Difficulty: Use Game Tracker data to see which puzzles have the highest hint usage or longest solve times.
  • Improve Balance: Adjust the difficulty of specific puzzles that are consistently too hard or too easy.
  • Guide Staff: Provides a clear sequence and reference point for Game Masters when giving hints or troubleshooting.

Defining Your Puzzles

To add a puzzle, you create a new row in the table with the following crucial details:

FieldPurposeExample
NameA short, memorable identifier for staff and hint configuration.“Red Box Combination”
Description (Optional)Internal notes on the puzzle’s mechanics.“Uses book titles in sequence, opens the safe.”
SolutionThe correct answer or completion criteria. Used by staff to verify progress.4-7-2
Image (Optional)A reference photo, helpful for training or quick confirmation.**

You can drag and drop the puzzle rows to reorder them. The order here should exactly match the sequential flow of your game. This ensures accurate tracking when your Game Masters use the Game Tracker.